I could just create 12 empty grass plain panels and rely solely on modular terrain pieces to add elements like hills, water sections, woods and buildings etc. It's certainly the most flexible option but it would be way too easy and besides it doesn't always look as good as static scenery elements would. On the other hand static scenery does limit the number of combinations one has with the panels. To get the best of both worlds I needed to figure out which static scenery elements I could use without restricting the number of combinations too much.
First you need to know what type of configurations there are. The picture below will demonstrate some (not all) of the main table configurations.
The table border can only be used around the rectangular configurations. To circumvent this problem you could use empty panels on the non-rectangular configurations. These panels could be used for dice rolling or to put stuff on. So the missing panels of the non-rectangular configurations could resemble a dice panel or no panel or frame at all. The later preventing the placement of a table border of course. Yeah I know a major issue.
After some fiddeling about with paper cut-outs representing the panels I decided on four different types of panels.
3 empty grass plains |
3 grass plains with streight river |
2 grass plains with bended river |
4 grass plains with hill in corner |
I've worked out all the possible combinations I could make using the first 5 configuration types. I quickly discovered this to be a horrendous job. I painstakingly managed to complete the first 3 configurations types without losing my mind and in doing so creating a total of 976 possible combinations! Doing the other configurations it can easily go up to about 1500+ combinations. I've setup a page here where you can see all the combinations (not completely finished yet). The idea is to look up your config through this website. So for example, you would say "We're playing 3x3 x8:y14" which would result in this image:
Because the above config has a red border it means it can be mirrored and of course turned in a couple of different ways. The page mentioned above only works out the different types of panels and the combinations possible with them.
Having come this far I now need to work out the exact details of the panel types. For example how the river and hill panels will look like. Luckely for me I'm the owner of the board game called Carcassonne. This game is based on tiles which you play in order to create a landscape. I discovered I can use the designs of the river sections of this game for the river panels.
Cool looking river sections |
All four hill corners connected to form one big hill |
This concludes the prep-work. At the time of writing I'm still waiting on some materials to arrive. In upcomming blog posts I'll go in more detail on the actuall making of the panels and the materials used.
Nice work on the table - considering taking the plunge myself for my upcoming Magnificent Sven project so I'll certainly be tuning in for reference.
ReplyDeleteNice work on the long distance games with Gaj by the way!
Thanks, we're doing our best to get narrative gameplay back on the map.
ReplyDeleteMagnificent Sven project? What're you up to exactly?